[player, "body", 0.9, objNull, "Bullet"] call ace_medical_fnc_handleDamage;
[player, "head", 0.9, objNull, "Bullet"] call ace_medical_fnc_handleDamage;
[player, true, 100] call ace_medical_fnc_setUnconscious;
this setVariable ["ACE_isUnconscious", true, true];