Arma3サーバーのアドオンを更新しました。
アドオンは Play withSIX からダウンロードできます。
更新 @agm (29.4MB)
AGMの最新版は 0.9.5 です。ファストロープ降下の実装や、医療システムが一部変更されています。
Changelog
v0.95 - Added: Fast Roping (#336) - Added: Damage system for land vehicles preventing explosions for unarmed vehicles and introducing cook-offs to tank (#1122) - Added: Basic climbing functionality (#1782) - Added: Inventory resize (#1576) - Added: Weapon Safety (#71) - Changed: Completely rewrite medical module (#1224) - Moved damage handling into non-scheduled environment - Consolidated treatment functions - Allowed prone treatment - Allowed individualization of module options - Added alternative pain effect - Allowed unloading of FFV cargo positions - Custom EHs for unconsiousness etc. - Added usage of fn_doAnimation - Synchronized carrying animation - Made AI scream on hit - Enabled AI unconsciousness - Fixed translation issue in fn_takeItem - Moved fnc_isMedic to Core. - Changed AGM_Unconscious to AGM_isUnconscious - Reworked animations - Added MEDEVAC option (synchronize triggers and vehicles with module) - Made AI treat themselves and others - Treatment in vehicles - Always allow treatment of everything - Add blinding effect to waking up - Made use of arm blood texture - Added: Ability to push boats (#1487) - Added: AGM_Aircraft functionality to new helicopters (#1548) - Added: Air burst ammo for AA vehicles (#1264) - Added: Allow certain interaction options in vehicles (#1666) - Added: Different generations of NVGs with different image quality and FOV (#1585) - Added: Enabled aiming in side-prone stances (#1670) - Added: Option for respawn module for deleting the bodies of disconnected players (#1546) - Added: Option to "Check PBOs" module to allow checking all mods (#1749) - Added: Option to disable autocentering the mouse for submenus (#1498) - Added: Paradropped boxes are now marked with smoke (#1642) - Added: Possibility to carry out certain issues underwater (#1580) - Added: Realistic names for the 3 new helis (#1519) - Added: Removed flares from Greyhawk, gave them a realistic name (#1597) - Added: Select elements in list-boxes with double clicks (#1443) - Added: Show current channel when placing markers (#1578) - Added: SwitchUnits module, allowing Insurgency-style unit switching (#1276) - Added: Weapon shortcuts to planes (#1448) - Changed: Better way to estimate bullet mass when value is not set (#1668) - Changed: Brought back vanilla "twitches" (slightly modified) (#1780) - Changed: Disabled FCS zeroing when in 3rd person (#1792) - Changed: Don't throw grenades unless the player explicitly selected one (#1435) - Changed: Improved wind calculation (#1732) - Changed: Improvements to BFT, allowing recon icons and fixing maintenance ones (#1595) - Changed: Interaction menu and progress bar now close when entering/leaving vehicles (#1633) - Changed: Modified how the Kestrel looks at night (#1764) - Changed: Moved some self-interaction options to submenus (#1428) - Changed: Open altimeter with watch key (#1366) - Changed: Optimized the way default objects in AGM_Logistics are handled (#1623) - Changed: Rebalanced vest protection values (#1664) - Changed: Removed AGM_GetIn (#412) - Changed: Removed HUD displays for altitude and speed for parachutes in higher difficulties (#1467) - Changed: Renamed "Lase Target" keybind name to reflect it also being used for rangefinders (#1456) - Changed: Replaced smoke effect with refraction effect for overheating weapons (#1460) - Changed: The Kestrel now shows the temperature instead of the position (#1393) - Changed: Zeroing indicator now fades out (#1391) - Fixed: "Bad move" rpt errors (#1674) - Fixed: "Error - unit is dead" rpt errors (#1747) - Fixed: "forceWalk" would always be false after releasing (consult GitHub wiki) (#1739, #1744) - Fixed: "Radio message XXX not found" errors (#1475) - Fixed: AGM_Interaction_fnc_addInteractionSelf didn't work (#1516) - Fixed: ALIVE compatibility issues with the respawn button (#1553) - Fixed: Animation issues with ladders (#1701) - Fixed: Collision LOD of spare wheel (#1439) - Fixed: Dead units could be taken prisoner (#1440) - Fixed: Discrepancies between FCS zeroing and the display (#1555) - Fixed: Error in respawn module (#1617) - Fixed: FCS calculation would bug out when alt-tabbing (#1566) - Fixed: Grenade selection issues with vehicles (#1534) - Fixed: Issue with passengers in helicopters/planes getting excessive gforce (#1511) - Fixed: Issues when using the FCS at very low distances (#1794) - Fixed: Issues with name tags in "panorama" mode (#1620) - Fixed: Issues with preloaded rockets/missiles for disposable launchers (#1455) - Fixed: Issues with running AGM_Captives_fnc_setCaptive from init line (#1758) - Fixed: It wasn't possible to enter Zeus when unconscious (#1748) - Fixed: MX SW wasn't able to use silencers (#1457) - Fixed: NameTags module was broken (#1616) - Fixed: Players were unable to use their map while controlling a UAV (#1762) - Fixed: Radio transmissions would go on indefinitely when falling unconscious (#1529) - Fixed: Resting would make player stand up when resting in transitional animation (#1535) - Fixed: Script error in interaction menu (#1536) - Fixed: Script error in temperature calculation (#1659) - Fixed: Various "Updating Base Class" errors (#923) - Fixed: Various issues with Blue Force Tracking (#1170) - Fixed: Various issues with FFV (#1512) - Fixed: Various JIP problems (#1382)
コメントを残す